Monday, 28 December 2009
Heads up
Well I won't lie, I've been stuffing my face with turkey and playing chrono trigger on the DS. Thinking little about work, but hell, it's christmas right.
Well today I got back to it, trying to ease my way back in. So here's a screenie on the head for the target that I left unfinished a while back, it's coming together nicely, should be animation friendly too, which is what we want.
Sunday, 20 December 2009
Infinito
Saturday, 19 December 2009
I posted details over at the team blog but this is the final level of detail. 40k polys and it runs fine. Anymore and we are gonna be breaking out the fire extiguishers on our hard drives.
I'm going to sneak in as much detail as I can on low poly in zBrush export it back to maya and smooth that bitch out to get the same result as above.
Ok well personal notes on the process. Might as well get this out of the way now. Overall this has been a bittersweet experience for me. I think it's an improvement on character models I've done before and I worked a lot faster and picked up some cool tricks. However knowing that if I figured out the retopology and zBrush a little better I could make something even better leaves a bad taste in my mouth. Hmm perhaps that's last nights curry.
In any case I'm pretty happy with myself, I think I've upped my game and I'll step it up more going into the next 2 character models. As for these new enemies I'm not looking forward to the facial modelling and the clothes but I might as well meet these enemies head on. Doing this over the christmas break means we are in a good position in term 2 as well so the pressure isn't too much for my fragile sanity.
I hope the rest of the guys feel the same way about the model or I'm going to look a bit silly.
Thursday, 17 December 2009
Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz Brush...
Sunday, 13 December 2009
Dreamy Days
Being at the ZBrush phase with the Ninja I've retreated to thoughts of the other character I have to model. Mainly due to a fear of having to learn something new but also because I want to make a little start on this dude so when I finish the Ninja in ZBrush it's basically a matter of bringing this dude straight in to the same program.
I had hoped to have tomorrow off to play Dragonage: Origins all day but since amazon.co.uk would rather play around with their weiners than dispatch my game I guess I'll be starting the modelling on the target.
Peace.
Friday, 11 December 2009
Update
Monday, 7 December 2009
Progress Report
Sunday, 22 November 2009
Form of a...ninja?
Wednesday, 18 November 2009
ASYMMETRY!
Tuesday, 17 November 2009
Role Play
Over Christmas I'll mainly be focusing on modelling the Ninja and Target characters and most likely rigging them and possibly texturing them. As far as I understand things anyway. Plans change but this is what I'm looking at for now. After which I'll be doing some background animation as it's not one of my main areas and we want our main characters to look good in their movements. As for post production I'm not sure yet but Texturing I think helps fill my technical folder.
That's how things stand at the moment but I'm sure this will be revised at some point or another. Looks good for now though so Sally forth!
Update
Wednesday, 4 November 2009
Shoot to thrill
Tuesday, 3 November 2009
Armed 2 da teef
VICTORY!
I'm probably working in the wrong freakin scale now, ah well cross that bridge later.
Wasteman
Since I couldn't think of anything else to really do I thought I would have little go at starting a model for the ninja so here's the character sheet. That's pretty much all I got done. I was feeling pretty good about just diving in but for some reason that is probably really obvious I can't move around my image planes at all when I load them and sometimes when I load it up it just cuts off half the image. So I can't even set up the file to actually do some work. I think it's just being a dick because I've never had this problem before. I tried restarting a few times but it ain't happening.
Sometimes I have nothing but contempt for that program. I'll see if the moody bitch thing feels up to the task tomorrow but for now I'm gonna work on an essay or something.
Monday, 2 November 2009
Swirly
Spent the morning drawing some stuff and scanning some shizz (for work and my own stuff), I was briefly trapped in a whirlpool of self deprication (two words that I have used more than my short life warrants) but I managed to swim against the tide and sort out an image I needed to do for Sam's movie poster.
Well they say that it's the sign of a true artist when your never happy with anything you draw so lets go with that for now.
Friday, 30 October 2009
mis-en-scene
Back to Bruce Timm's Batman. I wanted to show the intro to the animated series since it's got more great creative stuff that I think we should look at.
Firstly yeah it's waaaaay to dark for what we are going for but I'm looking at it in different ways. First off the architecture in this is all out of whack, but in a good way sharp and shapely to accentuate the dark feel of the piece, we've already looked at disfigured shapes for our film but there's always room for more reference. the environment is just as important for portraying the mood of our film as the characters. It's all part of the mis-en-scene as Kieron would say.
What else, ah yes the music...well I should just let it speak for itself as it's so kick ass. The composer Shirley Walker won awards for this I think, or at least was nominated for them. Basically our film has no dialogue so we need music and or sound effects to fill that silence and this is a gret example of how sound can compliment and build upon the imagery of a piece. Gah all the rising and dipping bits in that piece when the batarangs hit the goons guns and then Bats dives onto the guy. It's great stuff. In any case it's not something we want to underestimate.
Once we have a final animatic we can probably get some sound design or people who study music to look at it and give it a go since I think having some real instrumentals involved would really do us some good.
Codehunters
I couldn't get any good images of this from the web so I found a version of it on youtube. it's not a great version but it'll have to do.
Anyway codehunters is a film that Jared showed me in term 3 I think of our second year. It sort of stuck in the back of my mind and I just think that it is a great example of lighting and texturing. The shadows cast on the characters and environment are also real simple and show in 3D the sort of thing I was talking about with Sean Galloway's colour/ shading style.
I really like the colour scheme in this film as well, nothing stands out too much but at the same time it doesn't just form a blur, I think this would be a cool look for us but with some brighter colours not just greys and browns.
cheeky
Here we are again, Sean "cheeks" Galloway. At one point or another you've probably seen me reference this guy but here he is again simply because he has been one of the biggest influences on my work of late. Like Timm he's a cartoonist/ comic artist and has designed characters for a couple of animated series such as the Spectacular Spiderman cartoon and Hellboy animated.
Better late than never
Thursday, 29 October 2009
Derelict
Wednesday, 28 October 2009
D.I.Y.
So I went to buy a new sketchpad but once I got home I really didn't feel like drawing anything. I'm running out of sketching steam so to speak so I'm gonna take a break from that for a few days so I can come back strong with some character sketches or some such.
So to make myself feel productive I started up a design for the interior of where the Hitman/Bodyguard is going to be. Everyone seems to be making stuff with shapes in photoshop rather than drawing anything so I figured I would give it a go. It's pretty barebones so far but It's going ok. I made a table in there as well but deleted it quick time since it didn't look right.
I'll just keep adding stuff to this bad boy till it looks right. Want to finish it and maybe start a different design before the weekend since I want to spend some time tackling my essays for Gareth and Kieron.
Sunday, 25 October 2009
sketches from the underground
Deep sixed
Yet another design. I did the initial sketch a while ago but only just got round to inking/ colouring it because of having to re-do the storyboard etc...
This was based on the idea that the target was in witness protection or something and the mob was after him. This guy has too much character though so the faceless ninjas are a better option.
Hashashin
Tuesday, 20 October 2009
Sad sack
Thursday, 15 October 2009
In the light of day
A concept here for the opposing assasins that our hitman will be killing a lot of. I had to keep a simple design which almost killed me, I totally wanted to go overboard and draw like a 90ft long katana etc but this has to be in keeping with the rest of the film. I'm not really sure about the colours to be honest, again though it needs to fit with the rest of the characters and environment so I kept the colours pretty light.
Tuesday, 13 October 2009
Self reflection
Great bit of constructive crit so I've been boarding some scenes today from our revised script taking into consideration some of the things I was told.
Once I find out the dudes name I'll revisit this post.
Stay loose.
Sunday, 11 October 2009
Target Sighted
Saturday, 10 October 2009
Windswept and interesting
Since we have a much firmer idea of the story now I was thinking about the final look we are gonna go for with the characters so I sketched up the Hitman or Bodyguard. I didn't want to stray too far from Sam's design since it was pretty strong anyway but well here it is anyway, I will probably do a few variants.
I'll try and get some nice pieces done for the target and mebbe some of the other assasins too before I get back to storyboarding.
Peace.
Wednesday, 7 October 2009
Follow up
We were thinking of the most random plot twist. Sam said he wanted a massive explosion so I was thinking it's so godamned big it could be seen from space and well...the strip you see below was born.
I'm doing Kierons film analysis thingy at the moment as well and I watched Rear Window which is a great example of establishing everything quickly and entirely visually so I might post that up. I also have some great examples of short stories in this book called "The best american comics 2008" So I'll bring that in and show y'all.
I dunno how much it will help us but there are some quality little stories in there that don't involve deep backstories.