Monday 8 March 2010

whoopsie



UV's be a messy business. As you can see. I started trying to sort out the UV's on the Hitman, however immedietly ran into a spot of trouble as the tutorial is for perfectly symetrical geometry, however, the Hitman's head is not that, due to the hair.

I worked around that, kind of. Anyway I made a start but it's proving to be a right git so I'm going to tangle with the Ninja first since he is a simpler mesh. Once I've done that I will have another pop at the Hitman since I'll hopefully have a feel for it after doing it once before.

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