Wednesday 26 May 2010

Summary

Well then, here we are. 2 days to go and I am officially done with BA Animation. With that in mind I have been putting my folders together for marking today, making sure it's all there. Compiled into little jpegs and avi's it doesn't look like a years work lol. Hopefully my blog speaks to the work I've done.

Speaking of which I have been reviewing my blog and I'm pretty sure it illustrates what I've been up to quite well. I really hope whoever marks it has a little gander at our group blog as well though since I posted stuff there that isn't on my personal blog. It also shows how good our group communication has been which I think is part of the marking criteria.

In any case I guess I will quickly recap the main things I have done on the project:

Storyboards
Concept work
Character Models
UV Mapping
Animation

In the past few weeks I have also been helping with rendering and composoting. I tried my hand at a little texturing but could not get the hang of it so it's not really important. All of the above things should be covered in my blog and also in my folders for hand in but I figured a quick list here for whoever be marking this would be helpful.

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So onto my feelings regarding how the project has gone. I'll try and keep this short since I have a tendency to ramble on in these posts.

In regards to the film, I think it's great that we have a nearly completed film and will almost certainly finish it for the degree show however I think it shows that we have had to rush things out at the end. Dan mentioned something the other day about just having 10 shots that look amazing being better than a whole film that is rushed. I'm inclined to agree and it kind of bums me out that the film doesn't look as we thought it was going to at the start or even mid-way through the project. Still we have worked to a production pipeline and this is the first time that any of us have done this, so to meet the deadline is an achievment in itself. Despite not being as polished as we would have liked I think there is still a lot of good stuff in this film.

In regards to the group, I'm proud to have had the oppertunity to work with everyone in team Whack'd, they are talented, dedicated individuals and it has been my pleasure to work with them. I think that our communication has been pretty awesome, even with someone like myself who works from home a lot. Our team blog is a testament to this clocking in over 500 posts and shows constant progress updates for fellow team members. In particular though I think Dan S deserves a big shout out, he has had a finger in every pie throughout production, not to mention his work for the degree show and website. The mans a machine.

In regards to me, coming into this year I was not very confident in my own abilities. I almost left the course at the end of the 2nd year and was still unsure if I should be here. While I still think I have a long way to go, I think that I have grown a lot in this past year strengthening my 3D and drawn skills and learning a few new ones. In the end I'm glad I stayed on but now I'm ready to move on. Whether I make it into the industry or not hopefully I will be walking away from this course with a degree and proof to myself that I could do it. I also have a new found resolve to keep at my drawing since it can only get better.

Well I think that's the last of me on this here blog.

Increase the Peace.

Josh Cook.

2 comments:

  1. Josh mate - just from my point of view. Its been a pleasure and I appreciate all the hard work you put in (from the initial storyboard drawings all the way to picking up new things in Maya - you've come MILES this year. First Day Josh = 'I can't really do much 3D'.... Last Day Josh = I can Model kickass stylised characters as well as UV.

    You were constantly pushing your boundaries in the Production phase even when you said you'd never done something before - you went ahead and learnt it...so GOOD job mate in all aspects. Seriously... nice one and as I said... its been great working with you.

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