Sunday, 18 April 2010

Testing 1-2

This was the first test I did for the rifle attachment, I forgot to upload it the other day. Meh. The principles are right but I can't get a convincing feel to the way he sort of wriggles it into place.

Thursday, 15 April 2010

Game Plan

Lets recap our game plan!

With the UVs finally behind me I can move on to something else. Unfortunately that something else happens to be animation *shudder*, still I only have a few shots to do since it's far from my speciality and I gotta pad out them folders a little.

For now I'll be working on some tests and then getting my finished shots ready to be put into the film. I'm also on standby in case Sam is taking too long or just plain needs some help texturing the environment.

After that I guess composoting which will probably be a group effort, we'll cross that bridge when we come to it.

Sunday, 11 April 2010

Sleepwalking

I just put the last touches on the UVs for the environment so that with the exception of the telephone wires which are nurbs and kicking up a stink every object is UV mapped. I will probably do a more in-depth post on it tomorrow because I don't even want to think about it right now.

I will say that at the end I got pretty lazy and auto-mapped quite a few things. These were mostly parts that don't, to the best of my knowledge show up in any shots or if they do it is like one side of them or real far in the distance. i.e. the crane in the background.

Anyway all the buildings are mapped properly along with most of the smaller assets like gas pumps and such.

Thursday, 8 April 2010

Touching Base


So very nearly done with the UVs I can taste it. I literally have one building left and a couple of the smaller assets like dumpsters. My deadline for this is next Monday but I should be done by tomorrow or Saturday at the latest. So I'll be done 2-3 days in advance. Score. If this works out then I may see if Sam needs any help applying textures to the environment...not that I know how to create convincing textures but alls I can do is try :P
I'll definately take one of those days out to sort out the PPD project so I don't have to worry about that anymore. Holy hell I forgot what it feels like to be ahead of schedule...well on my individual job that is, not the film as a whole. Still there's always more to do.
I only have 4 shots to animate for the final film which rocks since I'm neither confident or enthusiastic about it but of course I'll do my best. Besides the Animation is Stu's time to shine.
Well that's where I stand right now, I'll update again once I finish these UVs once and for good.
JC.

Monday, 5 April 2010

E-gads!



Busy weekend of Family related rambunctiousness but I managed to continue to chip away at the UVs. I got my ass-kicked by Kick-Ass on Saturday evening, it was surprisingly entertaining so much so that I may have to invest in the comic. It was on my list anyway.

Back to business though, today I've been trying to concentrate on the smaller assets that litter the environment such as doors, brickwork, dumpsters and boarding etc...Bloody Hell. Quite a few things, a lot of it is duplicating one UV'd object though. It just takes time to make sure everything goes exactly where it's meant to. Incredibly monotonous though.

So far I've done all the brickwork and boarded up windows and I'm trying to get those balconies out of the way next.

Increase the Peace.

JC

Thursday, 1 April 2010

Arrows in my sleep...


Some screenshots to show my progress with the unwrapping so far. It's taking ages but I'm making fairly good progress. there are tonnes of little objects to UV still like some dumpsters and telephone poles, however, they are a lot easier to do than the buildings which have tonnes of faces to map and sew.
I'm trying to get most of the complex buildings done first since that's the biggest challenge.
I finished the main apartment building today with all the boarded up windows which I was chuffed with since it took forever. Some unavoidable seems on there but definately workable :P
Tomorrow I can hopefully get 2 more of those main buildings done since they are not as complex and make a start on some of the smaller assets.

Keep on truckin!

Release me from this mortal coil!



buildings take a lot longer to unwrap than I thought....

So many different bits to unwrap and then sew back together. This one alone which wasn't finished then the screenshot was taken took like 3 hours o.O!

Well it can't be avoided, at least I have work to do now.